ARE you ever, when absent-mindedly
cleaning the house, troubled by those deep philosophical questions?
You know the sort of thing. How did we get here? What is the meaning
of life? Why does a collection of carbon, hydrogen and oxygen atoms
like me feel the need to ask such difficult questions?
The answers probably won't come to you while you're
still cleaning, so stop dusting and pay attention to Sorin Solomon,
a physicist at the Hebrew University of Jerusalem. Solomon has
discovered that adaptive, almost intelligent behaviour can emerge
from the interaction of just two very stupid kinds of entity. We'll
call them angels and mortals. From their simple dance comes an
explanation for our very existence.
These ideas are embodied in a game that Solomon
developed last year. In a paper submitted to the National Academy of
Sciences, he shows that life gains the upper hand in what ought to
be disastrous circumstances. It has other happy consequences, too.
It shows that financial markets will survive even in the hands of
dunces. In the future it could even provide you with an army of
robot cleaners. So put your feet up, pour yourself a glass of
something refreshing, and drink a toast to Solomon's angels.
The complexity of any system, such as life on
Earth, must somehow arise from the interaction of its simplest
parts. If you can find and map those simple interactions, whole
areas of seemingly impenetrable complex phenomena should be laid
bare. Such "microscopic representations" can be used to break down
the Universe into galaxies, and a nucleus into protons and neutrons.
See how the component parts work, then put them back together again,
and you should have an explanation of the most complex phenomena.
Solomon and his team work from the bottom up, with
what they consider to be the most basic of ingredients. First they
scatter a race of "mortals" evenly over a square grid. Life for
these beings is bleak, as every hour a fraction of the population
dies. But there is also a ray of hope, in the form of eternal
agents, or "angels", scattered over the board. The mortals and
angels hop around randomly like soot particles in Brownian motion.
There is only one rule: when mortal and angel meet, the mortal
multiplies. There, in the presence of immortality, a life begins.
What fate awaits this world? Well, that depends on
how you look at it. If you stand far from the playing board, you see
only a smeared-out cast and not the individual players. Given the
average population densities of angels and mortals, you can work out
an equation that predicts the average death rate and birth rate. If
the mortals die out faster than they are born, the race becomes
extinct. This way of looking at the world is called the "continuum
approach".
But with Solomon's microscopic representation, the
outcome is starkly different. Although the population slumps at
first, it can recover. "It constitutes the difference between life
and death," says Solomon. Whereas the continuum approach predicts
extinction, the direct simulation uncovers the emergence of a
thriving, developing system. "The continuum is utterly misleading,"
says Solomon.
Why should that be? When Solomon
looked closely at his game, he found that some groups of mortals,
though completely ignorant of everything around them, appear to
follow the angels around. Thanks to the new births in each angel's
presence, there is an overall increase in the mortal population at
these sites. The new mortals move randomly away from their
birthplace, but if the angel's random hop is onto their turf, they
multiply again.
The result is islands of life that move around the
playing area, following their angels. Islands can grow, join and
split up again. Small islands are unstable, but can become more
stable when they merge to form larger islands. Because of this
apparently adaptive behaviour, the pockets of population survive and
proliferate. Ever the underdog, life simply blows a raspberry at the
big bad world.
But Solomon's mortals are totally unaware of their
environment, and have no life goals. "We start with very stupid
microscopic components. The islands are made up of individuals who
don't have the slightest clue of where they are going," says
Solomon. "The microscopic agents are nonadaptive, but the collective
object has a behaviour which can be called adaptive."
This is not a conclusion that can be drawn from
other simulations, says Solomon. He points to "adaptive agents",
generated by John Holland, a simulations expert at Michigan State
University. According to Solomon, Holland's agents have complexity
already built in. "They have strategies, efficiency criteria, and
make choices," he says. "Since you are putting it in, you can't
claim that you are studying the emergence of adaptability."
Holland takes the opposite view. He says he would
hesitate to describe the behaviour of Solomon's system as being
adaptive. He likens it more to a kind of self- regulation maintained
by feedback. For instance, when the body's sensors register a high
temperature, they trigger the sweating mechanism. "Of course there
are no sharp lines here, so the distinctions are almost a matter of
convenience."
Solomon and his colleagues insist their model is
genuinely adaptive. "The islands are not just self-regulating, they
are self-serving. They move in a way that prolongs their life," he
says.
If adaptability really does emerge at this basic
level, the implications are far-reaching. For instance, the angels
could represent the necessities of life, such as edible animals for
a population of carnivores. Most researchers into population
dynamics would treat the animals as a resource that is spread evenly
across the whole area. With just a few animals, the situation would
look grim: there just wouldn't be enough meat in a given area to
allow the carnivores to survive. But Solomon's microscopic view
reveals that a few animals are bound to be in just the right place,
allowing a few bands of carnivores to become established.
Jeff Kirkwood, a population dynamics researcher at
Imperial College, London, says this close look is particularly
valuable when predicting population growth in a diverse environment.
"If you looked 'on average', the conditions are just hopeless and no
one has any right to survive," he says. But if there are patches
where it is possible to survive, some faster- growing species like
pest plants and bacteria can hang in there for ages. "As soon as the
conditions get good in one little area, up they come," says
Kirkwood.
The number of dimensions available on the playing
board turns out to be crucial. If Solomon lets his angels and
mortals move in three dimensions instead of two, the players tend to
cross each other's paths too rarely for life to survive. But with
just two dimensions, life always wins. Even with a high death rate,
a single angel enables life to flourish on Solomon's two-dimensional
board.
"This may explain the fact that most ecological
systems are two-dimensional," says Solomon. Even creatures that can
move in three dimensions, like birds, fish and microbes, tend to
stick with one particular level, limiting themselves to largely
two-dimensional movement because their particular angels--be they
light, oxygen or food--tend to be found within a small vertical
range.
.TMP) |
|
Guardian angels:
even though mortals move at random over the board, they
survive by forming islands that follow the angels
around |
.TMP) |
According to John Beringer, an expert on microbial
biology at the University of Bristol: "Microbes that need oxygen
will be found close to the surface of soil, and microbes that are
very fastidious about oxygen concentration will be found in bands at
the appropriate oxygen concentration." Microbes concentrating on a
two-dimensional resource may have been more successful than their
cousins who tried exploiting a three-dimensional feast.
Set up the game in a slightly different way, says
Solomon, and it can explain why there is no such thing as a
duck-billed hippopotamus. Instead of a place in real space, like a
stretch of savannah, the playing area could represent all possible
ways in which genes can be arranged. Biologists call this sort of
abstract space a fitness landscape.
Now think of Solomon's angels as the perfect
genomes for the habitats and niches available, and the mortals as
species wandering through the fitness landscape. Far away from the
perfect genome, a species will probably fade out of existence. But
around the angels, islands of similar species will develop.
"The space of species is very sparsely
populated--there is nothing in the 'space' between giraffes and
elephants, or between lizards and snails," says Solomon. The finite
number of environments that exist on Earth significantly reduces the
number of genomes that can survive.
And what about the chemicals that needed to
co-exist in order to create life? The angels and mortals in
Solomon's game have such simple properties that they could be single
molecules. Their playing space could be something like the Earth's
prebiotic oceans, where all that existed were a few relatively
simple compounds. As these primordial chemicals floated through the
waters, one kind of mortal molecule might have encountered its
long-lived angelic catalyst, sparking a self-sustaining chemical
reaction.
Small changes in the surrounding conditions would
then produce slightly different molecular structures. These shadowy
reactions, which Nobel prizewinning biochemist Christian de Duve
called "protometabolism", might eventually have produced RNA, one of
the ancient building blocks of life. These must have been robust and
repeatable chemical reactions, not some one-off chance combination
of circumstances, said de Duve.
According to Solomon, the angels and mortals game
demonstrates that even a low concentration of the right chemicals
could produce a robust self-sustaining reaction, eventually leading
to the proliferation of life. What might seem unlikely, given the
scarcity of chemicals, needs only the smallest of chances in order
to take root on Solomon's playing board.
There have been other attempts to explain how the
complexity of chemical life arose. Stuart Kauffman of the Santa Fe
Institute in New Mexico has produced simulations that allow a
variety of chemicals to react together, in which he has seen complex
chemistry emerge. But Kauffman achieves complexity from a multitude
of substances and interactions, whereas Solomon believes his angels
and mortals simulation starts with the most basic components. "We
have very simple reactions--A catalysing B--and we get a lot of
complexity." Having shown that the chemical adaptability can come
for free, Solomon plans to put in more "substances" to see how
different islands would learn to exploit different compositions and
compete with each other.
Another area that could benefit from the angels and
mortals simulation is immunology. Here, the emergence of population
islands is not such good news. Solomon has been working with Israeli
immunologists to explain how HIV can survive in what should be
impossible circumstances. Here the simulation is inverted:
antibodies attach themselves to virus particles, which allows immune
cells to mop them up. An antibody has to have just the right
sequence to grab hold of a particular strain of the virus, so the
immune system generates antibodies at random until one fits. Then a
flood of similar antibodies are produced, obliterating that viral
strain.
But HIV mutates rapidly. You can imagine strains of
virus wandering around in an abstract genetic space as they mutate.
Every strain will eventually encounter a deadly antibody, and then
the game's up for that strain. But Solomon's simulation shows that,
if the rate of mutation is fast enough, islands of virus
proliferate. "We find using this model that the immune system wins
in every confrontation with any particular HIV strain," says
Solomon, "but as the mutant strains become more numerous, the immune
system eventually collapses under their collective pressure."
But never mind the origins of life or the tenacity
of death. What about more important questions, like how to make pots
of money? Think of the game board as an array of investment
opportunities, with the angels representing the profitable ones.
Dollar bills flock around these sites, and when they meet the angels
they give birth to baby dollars. In the gaps between the profitable
investments, money lies dead and decaying. Solomon's simulation
shows that financial markets don't need intelligent investors to
work. Money can survive and even proliferate simply by being
multiplied in good investments and reduced in bad ones.
Solomon's ignorant agents can teach us something
about robotics too. Chris Melhuish of the University of the West of
England in Bristol says he has seen unconscious adaptation occurring
in very simple robot systems. In some cases, he says, complex
behaviour can be a manifestation of simple rules.
Melhuish thinks this kind of characteristic could
help roboticians create swarms of cheap, small "dumb" robots that
move through and act on their environment. Ideally, he would have
them perform their small tasks without being encumbered with senses,
computing power or communication devices.
These little robots might herd around more complex
"angelic" control units with more senses and intelligence, which
give them new life by performing repairs and providing power.
Solomon's simulation shows that these higher beings could be few and
far between, and the dumb mortals could be very dumb indeed. So it
won't cost a fortune to assemble an army of robotic cleaners that
will clean your car and dust your house, self-sufficient and
supervised by the foreman from heaven. Then you'll have to find some
other mindless activity to pursue while musing on the meaning of
life.